
In all zones now, mobs are scaled to match your level. The Tower of Athalaxx was the only intractable quest in that zone, and this illustrates the first problem with the new leveling experience. There was some dying, yes, especially when I got my aim off and blinked into something nasty. However, even at level, this part of the world doesn’t pose too many real issues. I’m still annoyed that we’re dealing with the post-Cataclysm world here instead of based out of Auberdine, and the broken landscape is beyond frustrating. Once out of the Tree, it was time to get moving. I logged in on Jasra and bought myself some good healing potions and bandages with her money. Maybe on cooking, to keep a little buff going.No to fishing, I don’t need to give up a bag slot and it’s a waste of time.Mining and Herbing, because raw materials always sell.Once based out of Tree City, I had a few decisions to make. 2 By the time I was level 10, I was camped out in Darnassus. While I was curious about this new starting area, I elected to go old school and start in Teldrassil. So I had a choice between that and going old school. In Shadowlands they introduced a new, generic starting area for all new toons. The starting experience posed an immediate choice to make. Follow the natural progression of the questlines only. No dungeons or raids, no instances of any kind that WoW didn’t railroad me into. The rules are simple: leveling at the most casual rate possible. As it turns out, that choice was revelatory. I went with Frost spec as I felt that would be more challenging than Fire, and I know squat about playing Arcane. The toon in question is a Night Elf mage named Tride (I tried, er, tride to get the name Trial, or Trile, but they were taken). So this experiment is also commentary on that. Shadowlands was our first ever level squish, meaning we start Shadowlands at level 50, and everything else is squished in between level 1 and 50.

I was also curious about the leveling experience once Shadowlands rolled. So I rolled up a new toon just to measure how long it would take. I’ve often said that the people claiming that leveling up a new toon were making too much of a big deal out of how long it would take to get from level 1 to max (currently 50).
